Script-less LOD (2 Levels) + Python LOD (4 levels) with Out-of-Range Invisibility

EXAMPLE 1 :
Script-less and Logic-less 2 level LOD system for small games (no Logic, Scripts, or Propertys on Camera or Player)

EXAMPLE 2:
Python Based 4 Level + Out-of-Range Invisibility (increase performance on Rasterizer) + Physics Reduction (increase performance on processing) LOD system for big games

Blender >= 2.6.3a (2012)
Download, Open, press P, move with Keyboard Arrows

Attachments

script-less-LOD.blend (106 KB)LOD-Python.blend (117 KB)

Wow, I didn’t look at the non-script LOD yet, but the scripted one is very interesting. Thanks for the share.

how do you do it without even logic bricks?

Voodoo.

I mean the Camera, Player and its parents dont have any Python or Logic Bricks, thats it.
I plan to use it into a Walkable MiniMap thingy :slight_smile:

oh ok are you just making the objecst become visible or are you actually adding in objects?

As the name says, Level of Detail, yup

From triangles alphatextured to actual geometry (cubes, spheres, etc)